Alan wrote:Did they die in the open field trying to move there from your FOB?
Mauser wrote:blah blah blah this concept does not work
Pablo Jones wrote:Crayon,
I've been a part of your squad a couple of rounds and it is clear that you approach situations in TacBF having in mind valid tactical considerations that are used in real-life scenarios.
The issue is that real life tacticts and procedures sometimes don't fit in a game. TacBF is a fast paced game, that relies a lot on SRPs and FOs as force multiplies for rapid troop deployement. That said, it doesn't make much sense, for example, do perform a 4km flanking manuevre that would be perfectly valid in real life.
Same logic can apply to defending a place on the map. If an objective needs capping or defending, the presence of friendly forces inside the zone is essential. Sure it is good to have covering fire from a firebase, but as we know not all squads function properly and having a squad acting as a base of fire means it's one less squad on a zone. And it might be the difference between winning or losing the round.
All I'm saying is that I believe you have a lot of potential for a game as tacbf, and the issue you should focus on is adapting all your real-life tactical knowledge to this game mode.
omL wrote:BluFor faced yet another defeat at the hands of Crayon, which could only be described as slaughter. OpFor swiped victory from under the feet of Crayon once again, by a mind-boggling ticket difference around 70, even when the entire of chris aka totalwar's squad were instantly respawning upon death.
What I don't understand is why the devs put in all this base-building stuff and statics if it isn't supposed to be used and TacBF is supposed to be a "field infantry vs APC" game. If it doesn't fit within the concept you guys intended then why not just remove it?
Adanteh wrote:Well then that's a real shame for you. Thing is that you're trying to use a tactic that has proven to not work with the type of players that are present in public gameplay. The moment you start mentioning field manuals you pretty much disqualify yourself for public gameplay, which does not rely on people to read field manuals first. A good tactic is a good tactic because it works in the given scenario. A tactic that relies on other squads to take over everything else, while you fill an extreme niche role is just not something that's going to work in a public environment. You apparently need a sniper element to cover you as well, plus you need a squad actually attacking the middle point (And a good one at that, because it's not easy). You need a squad defending the point behind you, because you can't do that either. So this whole tactic relies on other people doing more support, so you can fulfill your role, with the only actual benefit being some mortars, not providing any safe spawn locations, not being able to prevent the enemy from approaching the defensive points and only being able to provide very poor fire support on the offensive point.
Typical scenario that you get is that people spawn on the FO, all mounting machine guns, which is cool and all, but if OPFOR just bypasses that FO completely, which is something they do even when there is no FO there (Because why attack across an open field, when there's very nice ditches to get the objective largely unseen), it's all wasted effort. You should try joining OPFOR once on Open ground specifically to see where they attack Outpost Crazy Bunny from. It's pretty much always from the same direction and it's completely uncovered by your base of fire.What I don't understand is why the devs put in all this base-building stuff and statics if it isn't supposed to be used and TacBF is supposed to be a "field infantry vs APC" game. If it doesn't fit within the concept you guys intended then why not just remove it?
Because we do want to give teams the opportunity to use those tactics. It can be somewhat effective at higher player numbers as well, where a coupling guys manning a firebase is less of a problem. On lower player numbers (And yes, I do count 60+ under that) you need every abled body there is to fight for the points and group in squads.
Heck if you wanted a place that does have superior height (Which your point does not) and superior fortifications.... Have you considered fortifying the actual objective? It's on top of the hill and already starts of fortified. If you want to go the gamey (aka effective in the given scenario) route, you can load your FO crate up with stuff, deploy it somewhere near the zone to provide a safe spawn location, then take the FO crate with you inside the objective.
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