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JSRS3 DragonFyre 2.01

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tyler2
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JSRS3 DragonFyre 2.01

Postby tyler2 » 29 Nov 2015, 11:13

Please add the server keys for "JSRS3 DragonFyre 2.01": https://forums.bistudio.com/topic/177074-jsrs3-dragonfyre/

Gunther.S
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Re: JSRS3 DragonFyre 2.01

Postby Gunther.S » 29 Nov 2015, 13:06

Cant because it causes lag for non jsrs users.
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tyler2
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Re: JSRS3 DragonFyre 2.01

Postby tyler2 » 29 Nov 2015, 13:30

In the description it says that this further development of the "lite" version, and it does not use scripts (this is analogous to "Lite"). What can cause lag if mod does not have scripts? And why there are no problems with the penultimate "lite" version in this case?

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Re: JSRS3 DragonFyre 2.01

Postby Gunther.S » 29 Nov 2015, 16:39

The lite version is allowed.

The difference between the two is this.

Full version clients need to talk to each other (causing load on others especially when errors pop up IE not rinning mod)

Lite version just modifies clients sounds without the need to talk to other clients.
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Re: JSRS3 DragonFyre 2.01

Postby tyler2 » 29 Nov 2015, 17:00

Since this was the old so called „LITE“ version of the original JSRS3 DragonFyre version, it does not uses any scripts, making it way more faster and better for MP sessions. As no scripts are involved anymore, there is no way this mod could conflict with scripted missions or other script heavy addons anymore. JSRS3 DragonFyre 2.01 = new "Lite" version, this is not the full version. It does not cause lag.

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Re: JSRS3 DragonFyre 2.01

Postby Gunther.S » 29 Nov 2015, 17:39

I see what your saying, I will look into that yea ;)
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Re: JSRS3 DragonFyre 2.01

Postby tyler2 » 29 Nov 2015, 19:03

Thank you! I think they created confusion in the title.


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