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TB RHS S&D [L-40] Hard Target (SaraLite)

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leon
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Re: TB RHS S&D[L-40]: Hard Target (Saralite)

Postby leon » 20 Jul 2015, 22:27

Blufor needs less tickets from the start, mission tends to drag on for too long.
Also I'd recommend to bring down the number of caches to 2
Everything I say is my personal opinion, and is not representative of TacBF team's opinion in any way.

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Pr@rock
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Re: TB RHS S&D[L-40]: Hard Target (Saralite)

Postby Pr@rock » 24 Sep 2015, 17:25

r07
  • The number of caches now 2
  • Reduced the number of tickets for blue side
  • The changes for the new version of RHS

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Re: TB RHS S&D[L-40]: Hard Target (Saralite)

Postby Pr@rock » 26 Sep 2015, 15:39

r08
  • fixed attach static weapons on vehicles (need to test)
  • small changes for gameplay

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Re: TB RHS S&D[L-40]: Hard Target (Saralite)

Postby Pr@rock » 20 Oct 2015, 15:12

r9
  • small changes for gameplay
Last edited by Pr@rock on 08 Nov 2015, 17:37, edited 1 time in total.

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Re: TB RHS S&D[L-40]: Hard Target (Saralite)

Postby Pr@rock » 08 Nov 2015, 17:36

r10
  • modified the scripts installation of weapons in cars
  • small changes for gameplay

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CharlieTwoFive
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Re: TB RHS S&D[L-40]: Hard Target (Saralite)

Postby CharlieTwoFive » 20 Mar 2016, 23:05

Is the instant respawn of statics and all vehicles on this mission intended?
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