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Dev Progress Update - September 2016: Missions & Game Modes

What are the TacBF Devs working on?
omL
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Re: Dev Progress Update - September 2016: Missions & Game Modes

Postby omL » 26 Sep 2016, 20:20

Cole wrote:Any hints as to what these new missions and features will be?


viewforum.php?f=72

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Re: Dev Progress Update - September 2016: Missions & Game Modes

Postby Cole » 26 Sep 2016, 20:27

You might be thinking of the wrong Project Reality Shadler, the master branch was updated 3 days ago and is very actively being developed.
https://github.com/drakelinglabs/projec ... 3/commits/

Frontline(another arma mod that's currently in development, and known by TacBF members cause of previous owners/devs) is infact using Project Reality framework. Right now, its a simplified, vanilla based A&D game-mode.

Frontline is moving to RHS soon (TM), has already added medical system, suppression, radio mod, recoil and optic rebalance, improved smoke effects and plenty of other features.

omL wrote:http://www.tacticalbattlefield.net/forum/viewforum.php?f=72

Thanks i'll take a look.

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Re: Dev Progress Update - September 2016: Missions & Game Modes

Postby Schadler17 » 26 Sep 2016, 21:39

I don't really pay attention to Bluedrake, didn't know he was actively updating the Project Reality scripts. Was just going off Project Reality forums, which mentioned none of it since 2014. Either way, still 2 completely different mods that we aren't making a move too.

Frontline is moving to RHS soon (TM), has already added medical system, suppression, radio mod, recoil and optic rebalance, improved smoke effects and plenty of other features.


Yupp, like said, its still being updated with new features. But right now, its still considered a simpler A&D game-mode, compared to TacBF and everything that it offers. Not saying that wont/cant change in time, but it just doesn't support it right now. Either way, I dont mind playing both mods. Frontline for more Infantry based combat for now, and TacBF for more combined operations.

I give support to both groups, as should anyone, and hope both the best. You'll definitely see me on both when they're active, thats for sure :P
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C'est la vie, adios, good riddance, f*** you.

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Re: Dev Progress Update - September 2016: Missions & Game Modes

Postby Gunther.S » 26 Sep 2016, 23:44

Schadler17 wrote: But right now, its still considered a simpler A&D game-mode, compared to TacBF and everything that it offers.


Not sure where your getting your facts but we dont have A&D game-mode and we in fact dont even intend to have A&D. We are A&S and as far as considered a simpler game-mode. It depends who you ask I guess because imo.

Some of the features:
- A&S Advance & Secure
- Squads with limited roles/kits
- Usage of PRA3 framework (Project Reality Framework)
- Suppression system
- Concussion effect (explosions)
- Rally points
- Forward Outposts
- More distinctive bullet impacts
- Smoke particle Overhaul/Optimization
- Other visual effects such as battledust and blastcore explosions
- Recoil reconfig
- Scope magnification reconfig/balance
- Chinese uniforms
- Stamina overhaul
- Quick interaction (doors and ladders)
- Medic system
- Customized radio mod built in
- Spotting map system
- Squad radar
- Team autobalance
- Squad leader waypoint
- Vehicle respawn system
- Vehicle reconfigs/balance (rhs)
- Breacher role (with breaching charges)
- Mission voting system (Tickets, time, surrender, ect)
- Quick action key for opening doors, rearming, and more
- Many other smaller features with many more to come!


That literally... Plus all of the project reality (and in development more) features

https://drakelinglabs.github.io/projectrealityarma3/

... I wouldnt say so 'simple' but sure the A&S code is simple with not so many rules and checks. But yea sure its a matter of opinion on that.
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Schadler17
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Re: Dev Progress Update - September 2016: Missions & Game Modes

Postby Schadler17 » 27 Sep 2016, 09:41

I was meaning the mod in general. Its not as "advanced" as I'd call the TacBF mod. Yes, you guys do offer a s*** ton of newer features, some that are only seen in Frontline. I'm not calling it a "simplified" version as an insult, I even said its currently being developed constantly and new stuff added constantly.

Like you said though, it is a matter of opinion for whoever is playing. I like both mods and want to see them both continue to develop to see where it ends up. Either way, I'll be playing both when they're populated for sure.

(meant A&S lol not A&D)
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C'est la vie, adios, good riddance, f*** you.

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Re: Dev Progress Update - September 2016: Missions & Game Modes

Postby Dr_Eyeball » 29 Sep 2016, 15:26

Cole wrote:
Dr_Eyeball wrote:Yes, it has been a very quiet month, with only about 4 good sessions lately.

Putting it mildly . . .
Image

Hmm..., unlike your roaring success:
[+] obsolete
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Re: Dev Progress Update - September 2016: Missions & Game Modes

Postby Dr_Eyeball » 29 Sep 2016, 17:22

(same info as on Discord)

I have uploaded v3-23-1 beta build (not RC yet) for testing/evaluation on EU1.
Note: keys will remain as v3-23-0 for now.

- Steam has been updated.
- I have asked Syntax to update TacBF Launcher if he can too.
- Direct Download available for: @TacBF_v3-23-1_beta.7z at mega.nz

We might have 1 (or more) beta builds and an RC, rather than rush a final build out.
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And if you don’t have the first, the other two will kill you.
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Re: Dev Progress Update - September 2016: Missions & Game Modes

Postby Dr_Eyeball » 03 Oct 2016, 16:14

Note: Syntax has updated the launcher with all new mod updates, for: @CBA, @TFAR, @TalibanFighters, @TacBF_v3-23-1
There is however a new @TalibanFighters update again, which we'll do soon.

Arma 3 & all expansions have been updated now.
Both servers are now using same mod versions.

Next @TacBF update due later this week.
Image Dr Eyeball - TacBF Dev
Somebody once said that in looking for people to hire, you look for three qualities: integrity, intelligence, and energy.
And if you don’t have the first, the other two will kill you.
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Re: Dev Progress Update - September 2016: Missions & Game Modes

Postby Dr_Eyeball » 04 Nov 2016, 18:19

Announcement:

We have uploaded v3-23-3 RC update for evaluation on EU1 and EU2.

Downloads:

  • TacBF Launcher updated.
  • Steam has been updated.
  • Direct Download available for: @TacBF_v3-23-3.7z at mega.nz

Changelog since last beta update:

  1. Fixed: RHS weapon and attachment changes sometimes caused a weapon or attachment class substitution, causing loss of that item.
    It also affected some scopes when the view mode/reticule was changed.
    Could not test all cases yet. Needs further evaluation/testing and feedback.
  2. Fixed: Restore kit: a syntax error was corrected, which may have affected an accurate kit count when returning a kit.
  3. Reverted: Upright static weapon feature was reverted from 3.23.2 back to 3.23.1.
Note: Some on-screen debug messages have been deliberately left in this build, to assist with feedback.
But most debug messages will not show after 5 players join.
Image Dr Eyeball - TacBF Dev
Somebody once said that in looking for people to hire, you look for three qualities: integrity, intelligence, and energy.
And if you don’t have the first, the other two will kill you.
” Warren Buffett

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Re: Dev Progress Update - September 2016: Missions & Game Modes

Postby Dr_Eyeball » 06 Nov 2016, 14:14

Announcement:

We have uploaded v3-23-4 RC update on EU1 and EU2.

Downloads:

  • TacBF Launcher has been updated.
  • Steam has been updated.
  • Direct Download available for: @TacBF_v3-23-4.7z at mega.nz

Changelog since last beta update:

  1. Fixed: handle alternate RHS gear class name prefixes, like 'RHSAFR_', not just 'RHS_'.
  2. Fixed: Gear validation results are now separated into Blue and Red sides in RPT log file.
    Previously they were combined in same list, making it too difficult to know which file to transfer the fixed config solution text.
  3. Changed: Improved detail for gear validation messages on screen and in RPT log file.
Note: Some on-screen debug messages have been deliberately left in this build, to assist with feedback.
But most debug messages will not show after 5 players join.
Image Dr Eyeball - TacBF Dev
Somebody once said that in looking for people to hire, you look for three qualities: integrity, intelligence, and energy.
And if you don’t have the first, the other two will kill you.
” Warren Buffett


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