Join our Discord Channels!
Join our Steam Groups! Image TacBF Mod & TacBF Event Notifications.
@CBA_A3 & TacBF updated. | Get TacBF Launcher!
Recent updates applied: @CBA_A3 3.3.1-170504, @TacBF 3.24.10. (13 May 2017)
Image $ Please donate a little, to keep server. - Read more...

TacBF 3.19 Changelog

What are the TacBF Devs working on?
User avatar
Dr_Eyeball
Dev & Site Manager
Dev & Site Manager
Posts: 1358
Joined: 08 Feb 2013, 13:44
In-game Name: Dr_Eyeball

TacBF 3.19 Changelog

Postby Dr_Eyeball » 04 Mar 2016, 10:56

Change log for TacBF v3.19.0
This update is primarily a hot-fix for the bugs found yesterday in v3.18.0.
Thanks to everyone who submitted bug reports. We will also re-review older v3.17 bugs again for the next release.
TacBF Team.


    General:
  1. Fixed: vehicle initialisation was not being performed properly on each client,
    resulting in various vehicle related bugs, like vehicle markers, getIn event handlers, etc.
  2. Fixed: player markers: I could not reproduce the invisible player markers with the vehicle fix added, so hopefully it was all related and fixes that too.
  3. Fixed: first aid: medic message tags were not parsed.
  4. Fixed: first aid: medic message highlights were accidentally removed.
  5. Fixed: zoneList.hpp validation was reporting false problems for last index.
  6. Added: messages: show a vehicle chat to all crew, when someone boards vehicle.
  7. Fixed: signature files done properly, this time
Image Dr Eyeball - TacBF Dev
Somebody once said that in looking for people to hire, you look for three qualities: integrity, intelligence, and energy.
And if you don’t have the first, the other two will kill you.
” Warren Buffett

Schadler17
Global Moderator
Global Moderator
Posts: 1180
Joined: 16 May 2015, 13:26
In-game Name: Schadler17

Re: TacBF 3.19 Changelog

Postby Schadler17 » 04 Mar 2016, 11:59

Remove 3.18 keys? Didn't realize we updated till I played a round x]

Most people probably aren't updated either and won't till they somehow find out (unless they use launcher)
Do I care if you hate me? Do you wanna know the truth?
C'est la vie, adios, good riddance, f*** you.

User avatar
Dr_Eyeball
Dev & Site Manager
Dev & Site Manager
Posts: 1358
Joined: 08 Feb 2013, 13:44
In-game Name: Dr_Eyeball

Re: TacBF 3.19 Changelog

Postby Dr_Eyeball » 04 Mar 2016, 12:03

3.19 is still being uploaded to TB Downloader.
Servers will then be updated after that.
Once this is done, you can remove 3.18 keys if you want.

Update:
TB Downloader has been updated.
EU Servers have been updated.
Image Dr Eyeball - TacBF Dev
Somebody once said that in looking for people to hire, you look for three qualities: integrity, intelligence, and energy.
And if you don’t have the first, the other two will kill you.
” Warren Buffett

omL
Community Member
Community Member
Posts: 285
Joined: 30 Dec 2015, 21:53
In-game Name: omL

Re: TacBF 3.19 Changelog

Postby omL » 04 Mar 2016, 13:30

using enemy vehicles is staying ?

Adanteh
Admin
Admin
Posts: 1502
Joined: 15 Sep 2013, 15:43
In-game Name:

Re: TacBF 3.19 Changelog

Postby Adanteh » 04 Mar 2016, 13:41

No. That was related to the vehicle scripts being run the wrong way.

omL
Community Member
Community Member
Posts: 285
Joined: 30 Dec 2015, 21:53
In-game Name: omL

Re: TacBF 3.19 Changelog

Postby omL » 04 Mar 2016, 13:52

Oh great. Thanks for the quick fixes, matey.

crayon
Community Member
Community Member
Posts: 354
Joined: 20 May 2015, 09:39
In-game Name: crayon

Re: TacBF 3.19 Changelog

Postby crayon » 04 Mar 2016, 15:10

The f*** is parsed
It is highly unlikely you will find a lasting solution to a problem if you do not adequately comprehend the origin of that problem.

"an appeaser is someone who feeds a crocodile hoping that he will be eaten last"

Marko Bolneze
Ranked
Ranked
Posts: 87
Joined: 12 Jun 2015, 18:05
In-game Name:

Re: TacBF 3.19 Changelog

Postby Marko Bolneze » 04 Mar 2016, 20:16

Thanks for the work !

KeyCat
Community Member
Community Member
Posts: 251
Joined: 06 Apr 2014, 13:49
In-game Name:

Re: TacBF 3.19 Changelog

Postby KeyCat » 05 Mar 2016, 03:26

Jupp, thx for your dedication guys....

Maybe it was just me but I still experienced lack of map markers for friendly infantry on some map (Porto).

/KC
a.k.a the bullet magnet "Johansson.C [21st Cav]"

>> It's all about teamwork! <<


Return to “Current Development”

Who is online

Users browsing this forum: No registered users and 1 guest

cron