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TacBF 3.14 Change Log

What are the TacBF Devs working on?
lietuvis10
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Re: TacBF 3.14 Change Log

Postby lietuvis10 » 18 Oct 2015, 11:20

Adanteh wrote:You don't need to be an engineer, but you do need satchels. It uses 4 satchels in normal scenario, but if you only have 2 it'll obviously only place 2. If you place explosives at the same FO again it'll only require 2 then (And only place 2). Right now it's a really basic script though, mostly to get around poor destruction / explosive mechanics in arma.


Satchers or charges? By default engi has charges.

Gunther.S
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Re: TacBF 3.14 Change Log

Postby Gunther.S » 18 Oct 2015, 14:05

I think he meant charges bekuz they work
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Adanteh
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Re: TacBF 3.14 Change Log

Postby Adanteh » 19 Oct 2015, 02:13

Gunther.S wrote:I think he meant charges bekuz they work

I did mean charges, but I actually set up the code that you can also use a single satchel instead :)


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