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Tactical Battlefield - A PvP Modification

All the latest news and info on TacBF.
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Dr_Eyeball
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Tactical Battlefield - A PvP Modification

Postby Dr_Eyeball » 01 Dec 2013, 15:52

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Introduction
Today I am proud to announce the release of Tactical Battlefield (TacBF). This mod introduces new Team vs Team (aka Player vs Player) game play features to Arma 3 with gritty new game modes, missions within a standardised environment and consistent rules. Tactical Battlefield takes teamwork and tactics to a new level. TacBF has been under development on different versions of the ARMA engine for around 7 years and is brought to you by me (Dr Eyeball) and Wormeaten, with the support of 12thmechanised.com and the Regiment of the Grenadier Guards [RGG] Arma communities.

Visit http://www.tacticalbattlefield.net for more information and to join the discussion.

Features:
  1. Community- Tactical Battlefield already has an established community of players who regularly play, communicate, and coordinate together in teams, sharing tactics, support, and resources and doing everything they can to shoot, kill, and blow each other up in nail-biting, edge-of-your-seat, gritty combat!
  2. Missions - around 20x Team vs Team multiplayer missions ranging in size from Tiny to Huge, with specially-designed main bases and in-built mission voting feature.
  3. Game modes
    • Advance and Secure (A&S) - Both sides fight tooth-and-nail to dominate objectives in this dynamic and challenging game mode, or until the enemy is worn down to the nub and their 'tickets' run out.
    • Attack and Defend (A&D) - Like A&S, but one side is on the Defensive and occupies key positions while the other side Attacks. Lost objectives can never be re-captured. Failure to capture a single objective by the attacking team will result in defeat.
    • Search and Destroy (S&D) - Gather intel (documents & maps) by searching bodies, seek out and destroy Resistance weapons caches amidst suicide-bombers and Vehicle Borne Improvised Explosive Devices (VBIED).
  4. Roles - Teamwork-focused gear restrictions with pre-configured but customisable loadouts, including Squad Leader, Medic, Engineer, Light Anti-Tank, Heavy Anti-Tank, Marksman, Sniper, Crewman, Pilot etc. Say goodbye to AT Sniper Pilots!

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  5. Weapon resting - Reduced muzzle climb and deploy bi-pods via our customized TMR code.

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  6. Suppression effect - By suppressing your enemy with accurate fire, he will temporarily experience gradual shake and vision blur, enabling realistic infantry tactics for suppression fire and assault elements. This code is exclusive, has been developed specifically for Tactical Battlefield, and has been tested, tweaked, and approved by about 40 testers.

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  7. Wind effects on ballistics - Marksmanship is now a real skill with support for the server-side VTS ballistics addon.

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  8. Squad Management and map features - Join or create a Squad with a customised call-sign, and recruit new members. Toggle player name-tags. Designate fire teams and leaders and coordinate with other Squads. With special map features, assign orders, report enemy, request support.

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  9. Logistics - Transporting assets using the cargo system, eg. loading containers into towed trailers.

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  10. Outposts and respawns - Deploy a respawn point or build your own fortified Forward Outposts with Hesco barriers, barbed wire and mounted weapons.

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  11. Advanced Medical - Includes diagnosis, CPR, Adrenaline auto-injectors, morphine and bandages.

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  12. Vehicle Maintenance System - Rearm, repair and refuel APCs, tanks, helicopters, and planes.

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Thank you for your support
As lead developer, I would like to thank everyone who worked on this mod or provided permission to incorporate their work. Special thanks to the TacBF Team who provided endless hours of testing, change reports, suggestions, administration and infrastructure organisation and all our forum members. Also a big thanks to the wider Arma 3 community for their interest and feedback, and of course Bohemia Interactive.

What are the upcoming plans for Tactical Battlefield?
Prepare next mission pack, enhance existing plus introduce new systems and features, finalise Commander System integration, introduce new game modes, add support for ACRE, ACE, All in Arma and 3rd party addons, plus more.

Development and Contributions by
  • Dr Eyeball - ICE/TB systems coding, AAS code fixes and improvements, configs, images, some basic models, imports.
  • Coolbox - original AAS system code
  • Wormeaten - original SAAS extensions, design, organisation
  • DMC - models (the good ones)
  • Norrin - Sling load base code
  • mad rabbit - coding tasks
  • Adanteh - Suppression system, NVG adjustment, general coding.
  • Taosenai - allowing us to include TMR addon
  • KDK - allowing us to include vehicle textures from blu_mohawk addon.
  • L etranger - VTS ballistics addon
  • Leon - UI graphics
  • Swedge - Help manual
  • TacBF team members - missions
  • countless others in the community who have contributed: missions, advice, code sections or other assistance
Special credits to:
  • Dale & Hurtz - for organisation and management of forums and servers.
  • 12th Mechanised group - for hosting forums and servers.

Looking forward to the next phase of this project. For more information please visit http://www.tacticalbattlefield.net

Sincerely,

Dr_Eyeball
Image Dr Eyeball - TacBF Dev
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And if you don’t have the first, the other two will kill you.
” Warren Buffett

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St. Jimmy
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Re: Tactical Battlefield - Upcoming Release Announcement

Postby St. Jimmy » 01 Dec 2013, 17:03

Let's see how that suppression blur turns out. Pretty much hate every blur other than roation blur.

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Re: Tactical Battlefield - Upcoming Release Announcement

Postby Dondero » 01 Dec 2013, 18:43

Wooooo!!! Great news! Looking forward to the release.

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Hurtz
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Re: Tactical Battlefield - Upcoming Release Announcement

Postby Hurtz » 01 Dec 2013, 18:51

We knew the suppression screenshot was going to freak people out but it works well and can be adjusted to our needs. You just gotta see it in real time.
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Re: Tactical Battlefield - Upcoming Release Announcement

Postby Michael » 01 Dec 2013, 22:15

This just takes off :D I'm very excited for this now, the extra features not in previous ArmA versions will make this an insane mod - very pleased about the weapon resting and the suppression effect is looking mega.

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Re: Tactical Battlefield - Upcoming Release Announcement

Postby dsiOne » 02 Dec 2013, 01:43

Hurtz wrote:We knew the suppression screenshot was going to freak people out but it works well and can be adjusted to our needs. You just gotta see it in real time.


You should use a gif or gfycat html5 embed then :V. Suppression is good but that screenshot looks terrifying, I'm assuming that was taken at the maximum suppression amount or something.

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Re: Tactical Battlefield - Upcoming Release Announcement

Postby eraser1 » 02 Dec 2013, 02:24

I know a couple other people already mentioned this, but that suppression screenshot looks way too extreme. Might wanna tune that down otherwise it might turn away some gamers.
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Hurtz
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Re: Tactical Battlefield - Upcoming Release Announcement

Postby Hurtz » 02 Dec 2013, 02:52

There is no need to be concerned about the suppression, it fades out quickly and yes that would probably be max suppression. A few seconds in cover and you recover. Trust me most if not everybody will like the suppression in TacBF.
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Dale
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Re: Tactical Battlefield - Upcoming Release Announcement

Postby Dale » 02 Dec 2013, 07:10

You've got to understand that this suppression is representative and not how your screen will look all the time, if we took a screen shot of the initial stages of suppression you would be like "what suppression", also we would in effect be lying to you because you wouldn't know the maximum suppression level.

This shows what happens when you sit in one place with multiple enemies firing on your location, you have got to move otherwise the enemy will start flanking you and you will be useless, this will stop a lot of issues such as insta kill shots or lone wolfing.

The reason for this is because the more bullets you have wizzing past your head the more suppression is activated, making it so that a whole squad versus one guy will easily conquer him, making people want to work together.
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Re: Tactical Battlefield - Upcoming Release Announcement

Postby Kanelbolle » 02 Dec 2013, 15:05

Nice to see the closed beta testing we have done come to an end and with so good results... Will be awesome with more players out there with the open beta :)
See you out there!!


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