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TacBF Launcher and Installer

Advice regarding Downloads for TacBF and other official addons.
Various installation guides for players and server hosters.

Moderator: Gunther.S

ViccyQ
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Re: TacBF Launcher and Installer

Postby ViccyQ » 05 Mar 2017, 08:21

I'm having a issue where I click to play the mod in the installer and it loads up TS but not Arma 3.
It does this whether it is "Without Mods" as well.

Tried reinstalling the installer and verifying game cache but same thing.

Is this a known issue?

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Stacktrace
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Re: TacBF Launcher and Installer

Postby Stacktrace » 05 Mar 2017, 13:29

This is an issue that happens on some systems when Steam is already running. The amount of people experiencing this issue is very low but if it happens on your system, it will happen every time. It's a bug, obviously, but we are unable to reproduce that problem ourselves which, in turn, prevents us from even trying to fix it.

A workaround is to ensure that Steam is not running prior to clicking PLAY.

If you can help with fixing the problem,contact us!
I talk about you with Adanteh sometimes, like:
"Adanteh, what the f***? Where the f*** does this guy get so much motivation to do this? He is really f*** professional finishing a launcher for a game he doesnt play!"
- Gunther.S

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Re: TacBF Launcher and Installer

Postby Stacktrace » 18 Mar 2017, 22:58

1.11.0 (2017-03-17)
====================

64bit Suppport added and possibility to play with BattlEye disabled. This version is required if you want to play on 64bit (95% of you) and use TFR since the new TFR dll is not blocked by BattlEye so it has to be run with BattlEye disabled for the time being.

Fixes:
------
- Run arma through steam only when steam.exe is not already running. Otherwise run Arma3.exe directly (fixes some strange bugs)
- Don't round the status value to 100.00% if the actual value is 99.999%
- Ignore errors in decoding libtorrent info messages, which were not actually used, anyway.

Enhancements:
-------------
- 64bit Arma support
- Optional mods support
- Enabled several much requested arma parameters to be set (like Profile or Unit ID)
- Ability to connect without running BattlEye on the client
- Enable or disable TrackIR in the options menu
- Enable or disable FacetrackNoIR in the options menu
- Better error message layout + automatic copying of the message to the clipboard


Other:
------
- Moved all the settings options to a common file.
- Fixed bizarre news panel movement in TacBF launcher.
I talk about you with Adanteh sometimes, like:
"Adanteh, what the f***? Where the f*** does this guy get so much motivation to do this? He is really f*** professional finishing a launcher for a game he doesnt play!"
- Gunther.S

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Re: TacBF Launcher and Installer

Postby Stacktrace » 25 Mar 2017, 18:28

1.11.1 (2017-03-25)
====================

This *hotfix* will cause the launcher to connect to Teamspeak 3.1.3+ every time you click PLAY.
Yes, this will be fixed later but right now it's still better than plain crashing.

Fixes:
------
- Hotfix for #216. Teamspeak ClientQuery was crashing the launcher.

Enhancements:
-------------

Other:
------
I talk about you with Adanteh sometimes, like:
"Adanteh, what the f***? Where the f*** does this guy get so much motivation to do this? He is really f*** professional finishing a launcher for a game he doesnt play!"
- Gunther.S

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Re: TacBF Launcher and Installer

Postby Stacktrace » 04 Apr 2017, 15:17

1.12.0 (2017-03-31)
====================

Fixes:
------

Skip arma3launcher.exe completely because there are some issues with it the first time an UAC prompt is shown.
Use Teamspeak Clientquery API key to connect to Teamspeak.
Better check which torrent files are removed when updating torrents.
Fix popup error when Kivy registers several keypresses on an OK button.
Show a nice message if you don't have permissions to delete a directory when making symlinks.
Don't use check for file writability before running seeding-only syncing. (caused errors when arma was running)
Show custom message explaining the problem when you have more than 6 network interfaces.

Enhancements:
-------------

Dynamic, per-server background images.
Server listing + steam querying for player count.
Custom refresh interval possible to be set in metadata.json.
Added the possibility to set extra threads for Arma.
Try to make an educated guess for TS location if it cannot be found in the registry.
Don't retrieve metadata on mod checking restart to speed up checks after changing servers.
Let the admins dump torrents urls from the launcher.
Don't seed the launcher (or other mods) if the mod is not complete.
Add the possibility to add a whitelist IP filter

Other:
------

Do not require to restart the launcher after creating new torrents.
Automatic restart after mod upload.
Mark a mod as clean and done, after creating a torrent based on it
Made the launcher version a little more visible
Use the new (color corrected) BusyIndicator.
Changed disabled action button color to: #302f3680.
I talk about you with Adanteh sometimes, like:
"Adanteh, what the f***? Where the f*** does this guy get so much motivation to do this? He is really f*** professional finishing a launcher for a game he doesnt play!"
- Gunther.S

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Re: TacBF Launcher and Installer

Postby Stacktrace » 15 May 2017, 19:55

1.13.0 (2017-05-15)
====================

Fixes:
------
- Changed wording to use "uploading" instead of "seeding" for people who have been living under a rock and don't know what seeding means -_-.
- Implement another way of fetching user documents directory. Fixes #223
- Correctly close and join the threadpool, preventing thread leaking (actually, not noticeable at all since the process was killed either way after 5 seconds)
- Prevent people from pointing two or more links to one mod directory.
- Better arma installation detection. Resolves #228
- Allow using a list of TS addresses in metadata.json. Resolves #241.
- Detect the opening of the Arma launcher instead of Arma 3. Resolves #243
- Fixed case where correct mod directory could be taken for an incorrect one.

Enhancements:
-------------
- Changed the presentation layer of unreachable servers (-/- instead of xx/xx)
- Added a workaround to have better unicode error reports
- Added OK button to dismissable error popups. Fixes #229
- Add a check for Arma development branch on disk. Resolves #226.
- Add a note that very low upload limits affect download speeds. Resolves #222.
- Even more verbose teamspeak error messages. Resolves #221
- Run Teamspeak directly from the executable instead of relying on URLs. Resolves #231. (this should prevent some potential errors)
- Expand the information about the exception in case of a unicode error



Other:
------
- Introducing threaded Paras (experimental).
- Increased the default timeout value when uploading torrents.
- Updated seedbox population script
- Updated false positive report template.
- Log the process name at the start of each para run.
I talk about you with Adanteh sometimes, like:
"Adanteh, what the f***? Where the f*** does this guy get so much motivation to do this? He is really f*** professional finishing a launcher for a game he doesnt play!"
- Gunther.S

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Re: TacBF Launcher and Installer

Postby Stacktrace » 22 Jul 2017, 20:46

1.14.0 (2017-07-22)
====================

Fixes:
------
- Fixed error at the start when the user had unicode characters in the PATH env variable
- Prevent passing too big upload/download limits to libtorrent


Enhancements:
-------------
- Add Opentrack support. Run Opentrack at start if it's installed (can be disabled in options)
- Experimental: Added hidden/passworded servers/mods.
I talk about you with Adanteh sometimes, like:
"Adanteh, what the f***? Where the f*** does this guy get so much motivation to do this? He is really f*** professional finishing a launcher for a game he doesnt play!"
- Gunther.S


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