Forum BI: forums.bistudio.com/forum/207-project-argo
Size: 14 gb
Play the Open Prototype of Project Argo for FREE. Now available!
Jump straight into combat in this experimental total conversion of Arma 3, and enter some of the most exhilarating online multiplayer battles in gaming. Project Argo is a competitive tactical first-person shooter, in which two bands of mercenaries compete over objectives in a 5-vs-5 match-up. Fight in unrestricted terrain, where a single bullet is all it takes, and master your craft to become (in)famous on the battlefield. Your keys to victory are teamwork, tactics, and skill. Ready? Link up, and let's go!
This is a Bohemia Incubator game
Bohemia Incubator is a new label for experimental Bohemia Interactive games that are made available to the public (learn more).
|Project Argo F.A.Q.|
- What is Bohemia Incubator and how does it relate to Project Argo?
Project Argo is a standalone total conversion of Arma 3, which we're releasing as part of Bohemia Incubator. This is a new label for experimental Bohemia Interactive games that are made available to the public. The goal of Bohemia Incubator is to guide the development of a game, our technology, and/or supporting services - as well as to increase our knowledge of different areas in game development. With Project Argo specifically, we want to test some competitive multiplayer game mechanics, and improve the competitive aspect of Arma and other Bohemia games. Ultimately, the much longer-term aim of this project is to develop a similar (most likely Arma-related) multi-platform game on a different engine.
- What is the difference between Bohemia Incubator and Steam Early Access? Do I have to pay to play Project Argo?
Different from Steam Early Access titles, a Bohemia Incubator game can be much more experimental and rough, and may even never be finished. To reflect this, you can play the Open Prototype of Project Argo for free. That said, if and when Project Argo sees an official release, we aim for it to become a paid product, but we haven't yet decided on the details.
- Until when will the Open Prototype of Project Argo be available?
We're currently planning to make the Open Prototype of Project Argo available for about 3-4 months, after which we'll decide the next steps for this experimental project.
- What languages are available?
The Open Prototype of Project Argo is available in English.
- What are the system requirements?
You can find the system requirements for Project Argo on the bottom of this store page.
- Will you still add new content and features to Project Argo's Open Prototype?
Since Project Argo is a (standalone) total conversion of Arma 3, and given the intended scope of the project, there's a limit to what we'll be able to do. The majority of Project Argo's planned game content is already available, and most core game mechanics are considered nearly final. Our primary focus is to resolve game, performance, and balancing issues. In the next months, we do still aim to introduce some more locations, and a persistent leveling system connected to in-game items that players can unlock. Furthermore, some minor improvements made for Project Argo might also be carried over to Arma 3.
- How are you planning on involving players into the Project Argo development process?
We'll be keeping players informed about our development progress in the form of status reports and changelogs. These will be posted on the Project Argo website, and shared - alongside other project and community news - and via our Facebook and Twitter pages. We also intend to host Project Argo live streams, ranging from Developer Q&As to tournaments, and perhaps more. Last but not least, and most important of all, we'd like to invite everyone to report game issues to our Feedback Tracker, and post their experiences, suggestions, and ideas on the Bohemia Interactive Forums.
- Can Project Argo be modded?
Since the Open Prototype of Project Argo re-uses Arma 3 assets, we decided to keep modding exclusive to Arma 3 and its owners. This also enables us to focus our resources on supporting Arma 3 as a modding platform. That said, we hope to release components of Project Argo to the Arma 3 modding community in the future, so they can learn from it and/or use the new content for their own creations.
- Malden? I know that name!
Project Argo's version of Malden is a re-imagination of the iconic terrain featured in Bohemia Interactive's first Arma game, Arma: Cold War Assault. This re-imagined Malden combines new art assets with existing vanilla Arma 3 objects, structures, vegetation, etcetera. Besides Project Argo, we also plan to bring a version of Malden to Arma 3, in the form of Free DLC. This free "Malden DLC" is currently scheduled for release in June 2017, to coincide with the Arma series' 16th anniversary.
- What else is going on with Arma 3?
We'll continue to offer post-release support for Arma 3 in the form of platform updates and new DLC. To learn more about Arma 3's roadmap for the upcoming year, be sure to check out this recent dev blog, which lists some of the planned additional content. On top of that, since Project Argo is a total conversion of Arma 3, some of the smaller improvements we're making for Project Argo will be carried over to Arma 3 as well.
- I want to know more about Bohemia Incubator.
Great to hear! Be sure to visit https://incubator.bistudio.com, subscribe to the Bohemia newsletter, and follow Bohemia Interactive on Facebook, Twitter, and YouTube.
- Tactical Gameplay
Join a unit, select your loadout, and engage in highly lethal 'boots on the ground' combat. With intense firefights as the only constant, success depends on your ability to adapt to the new challenges of every single match. Start out as a rookie operator, train to become a warfare expert. Driven by endless tactical opportunities, combined with advanced ballistics simulation, Project Argo tweaks Arma 3's core mechanics to deliver a contemporary blend of authentic and fast-paced competitive gameplay - resulting in an easy-to-pick-up yet hard-to-master experience unlike any other.
- Armed Forces
Take on the role of a mercenary and be contracted by one of two rival factions. After a space station named Argo is forced to crash-land, much of the resulting debris lies scattered across a war-torn island in the Atlantic. Looking to make a profit from a world at war, you and other hired guns - representing either the corporate "Clouds" or paramilitary "Flames" - are sent in to retrieve valuable technology from the wreckage. Two opposing sides, both wanting the same thing; it's a surefire way to hostility and conflict. Welcome to Project Argo.
- Game Modes
Compete as part of a 5-man unit across 3 different game modes: Clash, Link, and Raid - with each match consisting of multiple quick rounds.
- In Clash, two units battle over territory, divided into sectors, in a series of combat engagements.
- The objective in Link is to capture a chain of control points faster than the enemy.
- Raid divides the competing units into attack and defense, and tasks the attacking unit with finding the right data terminal at one of three possible locations to download important files.
- Malden Island
Be deployed to different locations* on Malden, our re-imagination of the iconic terrain featured in Bohemia Interactive's first major title. Each location features 3 combat zones - all purpose-built to provide an optimal experience for each game mode. Take cover behind one of many objects and structures. Employ real-life tactics such as bounding overwatch, suppressive fire, and flanking, as your team moves to the objective. There are no pre-defined routes, and when danger can come from every direction, coordinated movement and positioning becomes essential in gaining the upper hand.
* The Open Prototype of Project Argo features one location (consisting of 3 combat zones; 1 combat zone per game mode) at a time. This location will be replaced by another location approximately every 2 weeks. Keep track of our Facebook and Twitter pages for all the latest Intel.