I miss Tactical Battlefield. It was the most ArmA-feeling thing I had ever played when I started. The radios, the team play, the way the combat felt -- all of it stood out to me as exemplary. However, the burden of entry was extremely high, and the first time RHS got an update I didn't play the mod for weeks due to the gigabytes of downloads required.
I know it's a tired topic, and I know that talking about it while not being able to help a lot in building it due to me being not a good modder is selfish, but TacBF needs to be made simpler. It needs to ditch all of the mods required to start it, it needs to be able to have an audience that's not just the hardcore members of the community. Sure, it's on the workshop now, but if I turn on my computer and suddenly I have 5+ GB of mods updating, I'm gonna pause that s*** if I'm trying to do something in the meantime.
The Apex expansion added AKs and kinda screwy M4s, RPGs and M249 equivalents. There's still a lot missing from the vanilla asset library that makes TacBF good (armor values, how tanks work, etc), but sacrificing some of this in order to keep the mod actually going I feel is worth it. Having King of the Hill levels of simplicity isn't what I'm looking for, but having the simplicity of downloading ~1GB of files, clicking on a server, and getting playing IS what I feel will save the mod. I miss playing the mod and playing with all of you, but I can't keep spending 4 hours downloading mods just to find constantly empty servers.
I can try to learn the editor to help if that's what's needed, because I really do believe that this is a great modification, and more people need to experience what I've experienced playing with all of you, and that's not going to happen as the mod is now.